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YuHsinDownload Resume

Objective
    To obtain a full time job as a programmer/technical director in the entertainment industry.
Education
  • Carnegie Mellon University(CMU) expected May 2009
    • Master of Entertainment Technology (ETC)
  • National Taiwan University (NTU) Image and Vision Laboratory 2005 - 2007
    • Master of Computer Science and Information Engineering (CSIE)
    • The IVLab is dedicated to research and projects that related to image/video processing, computer vision, and pattern recognition.
  • National Taiwan University (NTU) 2001 - 2005
    • Bachelor of Computer Science and Information Engineering (CSIE)
Working Experience
  • Intern Game Engineer in Schell Games, Pittsburgh summer 2008
    • Developed two Wii-game prototypes using Gamebryo and Nintendo Wii Development Kit.
    • Enhanced and Modififed an in-house game engine for multi-platform(DS/Wii) purpose.
  • Teaching Assistant of Digital Image Processing course in CSIE, NTU full 2005
    • Guide and grade students on their course work
Publication
  • "QPalm: A Gesture Recognition System for Remote Control with List Menu" Yu-Hsin Chang and Li-Wei Chan et al. 2006 - 2007 in CSIE, NTU
    • In IEEE International Conference on Ubi-media Computing(U-Media), July 2008
    • User palm detection and gesture recognition system designer/programmer.
    • Created an interface which allows users to control a list menu remotely by hand gesture
Projects
  • Graphics and AI Programmer, Project See-Saw Spring 2009 in CMU ETC
    • Developed an effects system workflow on Ogre3D which people can create effects by simply scripting and using tools.
    • Project See-Saw aims at solving the balancing problem in a player-skill based game, particularly for MMORPG.
  • RFID System Programmer, Project Interstellar Overdrive Fall 2008 in CMU ETC
    • Created a RFID greeting system which welcomes people with voice. The script varies according to the identi cation of the guests, time, and special events of the day.
    • Cooperated with Virtual Devices Inc. to install projected touch panel in ETC.
  • Software Engineering, Project Classroom of the Future Spring 2008 in CMU ETC
    • Developed a note taking software for students to use in class. It allows students to take note along with slides and publish their note on ipod.
    • This project aimed at designing a future classroom, including researching on existing products and making prototypes (hardware/software) of future classroom.
  • Gesture Recognition Programmer, Project Conductor 2006 - 2007 in NTU CSIE
    • Captured and analyzed users gesture in order to control volume and speed of music and video.
  • Object Tracking Programmer,
    Immersive Chinese Painting: The Ten Gibbons 2004 - 2005 in NTU CSIE
    • An interactive game which allows guests to interact with the monkeys on the seamless
      multi-projected screen by using a physical banana.
Related Courses
Carnegie Mellon University
  • The Animation of Natural Phenomena 2008, Advisor: Adrien Treuille.
    • Implemented particle systems with constraints, cloth and cloth collision,
      uid system.
    • Course topic also includes rigid bodies dynamics, deformable objects and human animation.
  • Computational Photography 2008, Advisor: Alexei Efros.
    • Implemented content aware image resizing.
    • Topic includes image morphing, image stitching and single view reconstruction.
  • Computer Graphics 2008, Advisor: Nancy Pollard.
    • Implemented a recursive ray-tracer which supports shadows, refraction, texture mapping and anti-aliasing.
  • Building Virtual World 2007, Advisor: Jesse Schell.
    • Game mechanism/interface programmer.
    • Particle effect designer and shader writer.
National Taiwan University
  • Digital Visual Effects 2005, Advisor: Yung-Yu Chuang.
    • Implemented image morphing and panorama stitching.
    • Using structure from motion technique and Blender3D to produce a short effects movie.
  • Net Art 2006, Advisor: Xiaoniu Su-Chu Hsu.
    • Use new media/technology to represent art concept.
Activities
  • Vice-Chair, CSIE Council, National Taiwan University 2003 - 2004
  • NTU CSIE volleyball Team player 2003 - 2007
    • Our team has won 2 campus-wide champions and 1 second place since 2004
  • A chorus member in Taipei First Girls' High School 1998-2001
    • Our team won the first place in the national music competition of senior high schools, 2000
Honer
  • Second Place in National Taiwan University Engineering Technology Contest 2005
    • We developed an interactive game which allows the player to interact with a virtual world by body movement.
    • We used a 3D tracker to detect the player's movement and then combined the background subtraction technique to obtain the silhouette of the player.
Skills
  • Programming Languages: C/C++, Python, C#, VB.Net, Java, SQL, CSS/Html
  • Software/Library/OS: MS.Net, openCV, openGL, PhotoShop, Gimp, Windows, Linux
  • Game Engine: Panda3D, Ogre3D, Gamebryo
  • Language: Spoken/written English and Chinese/Mandarin