Project See-Saw
Entertainment Technology Center
Carnegie Mellon University
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To obtain a full time job as a programmer/technical director in the entertainment industry.
- Carnegie Mellon University(CMU) expected May 2009
- Master of Entertainment Technology (ETC)
- National Taiwan University (NTU)
Image and Vision Laboratory 2005 - 2007
- Master of Computer Science and Information Engineering (CSIE)
- The IVLab is dedicated to research and projects that related to image/video processing, computer vision, and pattern recognition.
- National Taiwan University (NTU) 2001 - 2005
- Bachelor of Computer Science and Information Engineering (CSIE)
- Intern Game Engineer in Schell Games, Pittsburgh summer 2008
- Developed two Wii-game prototypes using Gamebryo and Nintendo Wii Development Kit.
- Enhanced and Modififed an in-house game engine for multi-platform(DS/Wii) purpose.
- Teaching Assistant of Digital Image Processing course in CSIE, NTU
full 2005
- Guide and grade students on their course work
- "QPalm: A Gesture Recognition System for Remote Control with List Menu" Yu-Hsin Chang and Li-Wei Chan et al. 2006 - 2007 in CSIE, NTU
- In IEEE International Conference on Ubi-media Computing(U-Media), July 2008
- User palm detection and gesture recognition system designer/programmer.
- Created an interface which allows users to control a list menu remotely by hand gesture
- Graphics and AI Programmer, Project See-Saw Spring 2009 in CMU ETC
- Developed an effects system workflow on Ogre3D which people can createeffects by simply scripting and using tools.
- Project See-Saw aims at solving the balancing problem in a player-skill based game, particularly for MMORPG.
- RFID System Programmer, Project Interstellar Overdrive
Fall 2008 in CMU ETC
- Created a RFID greeting system which welcomes people with voice. The script varies according to the identication of the guests, time, and special events of the day.
- Cooperated with Virtual Devices Inc. to install projected touch panel in ETC.
- Software Engineering, Project Classroom of the Future
Spring 2008 in CMU ETC
- Developed a note taking software for students to use in class. It allows students to take note along with slides and publish their note on ipod.
- This project aimed at designing a future classroom, including researching on existing products and making prototypes (hardware/software) of future classroom.
- Gesture Recognition Programmer, Project Conductor 2006 - 2007 in NTU CSIE
- Captured and analyzed users gesture in order to control volume and speed of music and video.
- Object Tracking Programmer,
Immersive Chinese Painting: The Ten Gibbons 2004 - 2005 in NTU CSIE- An interactive game which allows guests to interact with the monkeys on the seamless
multi-projected screen by using a physical banana.
- An interactive game which allows guests to interact with the monkeys on the seamless
Carnegie Mellon University
- The Animation of Natural Phenomena 2008, Advisor: Adrien Treuille.
- Implemented particle systems with constraints, cloth and cloth collision,
uid system. - Course topic also includes rigid bodies dynamics, deformable objects and human animation.
- Implemented particle systems with constraints, cloth and cloth collision,
- Computational Photography 2008,
Advisor: Alexei Efros.
- Implemented content aware image resizing.
- Topic includes image morphing, image stitching and single view reconstruction.
- Computer Graphics 2008, Advisor: Nancy Pollard.
- Implemented a recursive ray-tracer which supports shadows, refraction, texture mapping and anti-aliasing.
- Building Virtual World 2007, Advisor: Jesse Schell.
- Game mechanism/interface programmer.
- Particle effect designer and shader writer.
- Digital Visual Effects 2005, Advisor: Yung-Yu Chuang.
- Implemented image morphing and panorama stitching.
- Using structure from motion technique and Blender3D to produce a short effects movie.
- Net Art 2006, Advisor: Xiaoniu Su-Chu Hsu.
- Use new media/technology to represent art concept.
- Vice-Chair, CSIE Council, National Taiwan University 2003 - 2004
- NTU CSIE volleyball Team player 2003 - 2007
- Our team has won 2 campus-wide champions and 1 second place since 2004
- A chorus member in Taipei First Girls' High School 1998-2001
- Our team won the first place in the national music competition of senior high schools, 2000
- Second Place in National Taiwan University Engineering Technology Contest 2005
- We developed an interactive game which allows the player to interact with a virtual world by body movement.
- We used a 3D tracker to detect the player's movement and then combined the background subtraction technique to obtain the silhouette of the player.
- Programming Languages: C/C++, Python, C#, VB.Net, Java, SQL, CSS/Html
- Software/Library/OS: MS.Net, openCV, openGL, PhotoShop, Gimp, Windows, Linux
- Game Engine: Panda3D, Ogre3D, Gamebryo
- Language: Spoken/written English and Chinese/Mandarin