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Education
Carnegie Mellon University, Pittsburgh, PA Sep. 2008– Present
- Master of Entertainment Technology degree
Nation Chiao-Tung University (NCTU), Taiwan
- MS in Multimedia  Engineering GPA:3.8/ 4.0 Sep. 2005– Jul. 2007
-BS in Computer Science and Information Engineering (CSIE)
 GPA 3.77/4.0
Sep. 2001–Jan. 2005
Experience
Research Assistance in Bodymovement Labtotary
College of Dance, Tapiei National University of Art
- Implementation of Hula
Skill
Programming: C/C++, OpenGL/GLSL, Cg, Pythoan, ActionScript 3.0
Software: Flex, Flash, Photoshop, Illustration

Projects and Releated Courses
National Chiao-Tung University
Augmented 3D Object in Painting by Example-based Texture Synthesis 2006 –2007
- Design a framework to imitate various styles of painting by texture synthesis algorithm.
Interactive Fire Rendering Using Programmable Graphics Hardware 2004 –2005
- Based on cellular automata, implement a real-time fire simulation system on GPU.
- User can use mouse to control the fire burning shape and appearance.
Image Based Modeling and Rendering 2006 Advisor: I-Chen Lin Fall 2006
- Final project: Implement the Siggraph paper “Animating Pictures with Stochastic Motion Texture” and “Lazy snapping” algorithm.
Real-time Rendering 2004 Advisor: Jung-Hong Chuang Spring 2004
- Including advanced real-time rendering and global illumination techniques: advanced texture techniques, mesh simplification algorithm.
Carnegie Mellon University
Building Virtual World 2008 Advisor: Jesse Shell Fall 2008
- Implement interacting experience design by team work in difference platform: Head-mounted display, Playmotion, and Audience Interaction.