Me!

Portfolio

  • Pangea 1
  • Pangea 2
  • Pangea 3
  • Pangea 4
  • Pangea 5
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Date
January 2011 - May 2011

Team Members
Drew Gilespie
Mauricio Giraldo
Ben Gotow
Spencer Sugarman
The Pangea Learning Platform
A forward-looking technology for schools.


I've always had a passion for educational technology and I was able to pursue this interest through my capstone project for my Masters in Human-Computer Interaction. I spent the past eight months working on The Pangea Platform, a forward-looking interactive solution that facilitates small-group learning. We worked with our client, The 3M Company to develop a hardware and software solution for the classroom of tomorrow. This process included a semester of user research and concept validation with teachers and K-4 students as well as a semester of prototyping both the hardware and software components of the product.

We applied data-driven design methodologies to determine the appropriate product for the current educational climate that would leverage 3M's innovative technologies. As the User Research Lead, I was responsible for determining appropriate concept validation and user testing methodologies. We developed and tested paper and high-fidelity prototypes of the hardware and performed participatory design and scenario-based activities with students and teachers. It was particularly important for our team to address the technical requirements for the product and develop a plan to integrate it into the current educational infrastructure. After four rounds of heavy user testing, we delivered two high fidelity hardware prototypes as well as a medium fidelity interface prototype as well as a concept video.

*NDA with The 3M Company prohibits further detailing of product or process.
  • BookShelf 1
  • BookShelf 2
  • BookShelf 2
  • BookShelf 2
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Date
August 2009 - December 2009

Team Members
Molly Nix
Dane Pieri
Tony Poor
Garret Young
BookShelf
A website for book collectors.


BookShelf is a website designed for book collectors not only to manage, but to tell the story of their collection. This project developed over the course of a semester as our team employed a range of HCI research methods to capture the intricacies of collecting and translated them into a wide feature set. We first began with Contextual Inquiry and Contextual Design to discover the explicit and tacit processes involved in collecting. We also used Keystroke Level Modeling (KLM) to prevent our team from making the same mistakes as our competitors. Furthermore, we used Think Aloud to learn of the features that collectors would want in our product.

Our team decided to center our system design on four core concepts. Our emphasis on time and story relates to the purchase and story behind the artifact. This segment is emphasized in the timeline feature that displays the acquisition history of the collection. We create organization and relationships between books by allowing customers to create intricate connections amongst books, through linking books and tagging categories. Social Interaction among collectors is also an important feature as it facilitates the growth of collections. Lastly, the Digital Management section provides the unique multiple organizational capability available in the digital realm that is not available in the physical realm.
  • Pucs 1
  • Pucs 2
  • Pucs 3
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Date
August 2010 - December 2010

Team Members
Karl Dockery
Daniel Lagrotta
Rae Wen Shee
Brian Wang
PUCS - School Web Portal
A school's back-end portal for administrators and parents.


For my senior capstone project in Information Systems, my team and I are built a backend portal for PUCS, Pittsburgh Urban Christian School. Components of the project include: student enrollments and activities participation, teacher grade input, volunteer management and event organization.

The website is built on the Ruby on Rails framework, and I was primarily responsible for the front-end development. As the UI designer on the team, I created all design prototypes for our client and work with them to determine the functionality they wanted. I also ensured that our designs are consistent with the old outward facing website, as the two go hand in hand. This project relied heavily on user testing as the parents that use the system are from very economically diverse groups.
  • TimeTrak 1
  • TimeTrak 2
  • TimeTrak 3
  • TimeTrak 4
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Date
January 2009 - December 2009

Team Members
Rachel Douglas
Shipeng Gong
Yiwen Jia
Garret Young
TimeTrak
An electronic time-card system for Carnegie Mellon University.


You would think that a University at great as Carnegie Mellon University would have a more efficient means of time tracking, however CMU relies on paper timesheets for its hourly workers. For my junior Information Systems project course, I worked to develop a digital solution to simplify this process. As the front-end developer on the team, I ensured that the system was usable by a variety of users including office administrators and tech-savvy students. The project was developed on Ruby on Rails and addressed all use cases with regard to managing employee accounts, submitting hours and approving hours.
  • Pucs 1
  • Pucs 2
  • Pucs 3
  • Pucs 4
  • Pucs 5
  • Pucs 6
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Date
January 2010 - May 2010

Team Members
Design and Social Change Class
Construction Junction - DIY
A design concept to support a local business.


For my Design and Social Change course, our class partnered with Construction Junction, a local "non-profit retail warehouse supporting conservation through the reuse of building materials." Our project involved creating a design concept for a new DIY feature. The basic idea of the DIY station is to display a finished product made with Construction Junction supplies, and provide instructions on its creation in order to motivate customers to build it. Many Construction Junction customers are regulars who build as a hobby and our goal in developing the DIY section was to sell unsellable products, increase customer visits, and build a community.

We came up with both a design for the Construction Junction space, as well as a marketing strategy for the DIY section's unveiling. Each of the DIY stations were indicated via a staple orange door featuring a DIY product and instructions on building it. We used an incentive system to motivate customers, as customers who submitted Idea Cards of products they've built to be featured on the DIY station were given free supplies for their next creation. Our biggest goal was creating a sense of community, and we were able to accomplish this by bringing various hobbyists together through the cyclical DIY idea submission and feedback process.
  • Pucs 1
  • Pucs 2
  • Pucs 3
  • Pucs 3
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Date
February 2010

Team Members
David Chen
Richard Chen
Jason Yore
KnoWhere Mobile App
An app that tells you where to party.


KnoWhere is a mobile application concept prototyped in Flash. It was created for Carnegie Mellon students to publicize parties and events on the fly instead of planning ahead of time. We found through our user research that many parties and events go un-noticed simply because not enough people know about them. We wanted to avoid the task of mass texting by allowing users to not only find out about multiple events at once, but also the quality of the event from current attendees. Users provide input to positively or negatively rate the event. The results display in real time, and users receive points, as incentives to be the first to rate an event.

From our interviews and scenario building exercises, we found that users not only want to know where an event is, but also the most optimal means of getting there. Thus, we utilized GPS to plan the most efficient route for the user to hit up the parties they want to attend.
  • Pucs 1
  • Pucs 2
  • Pucs 3
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Date
March 2010

Team Members
Hanny Kamal
James Murray
Dane Pieri
Build A Room
A website to help you paint your walls.


Build A Room is a website designed to help the untrained homeowner accomplish the daunting task of choosing the right paint color for a particular room. Its interface allows the user to choose the type of home, mood, layout, and furniture in the room so that a unique and fitting set of colors is suggested.

The goal of Build A Room is to bring out the designer in you. We conducted user research with homeowners to find out their process for selecting paint colors. We also performed a Bricks and Mortar at Sherwin Williams and interviewed their employees to understand their process for suggesting colors. We used scenario building and personas to ensure our features fit the needs of the user.
  • Pucs 1
  • Pucs 2
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Date
August 2009 - December 2009
BOSE Radio Redesign
A redesign of a terrible car stereo system.


For my final project in my Human Factors course, I decided to redesign a relatively new BOSE radio system in order to address some of the critical Human Factors problems that cause drivers to defer more cognitive resources to the secondary task of associated with the radio than they should. Due to capacity limits, the more attention is devoted to setting the radio, the less they have available to drive.

I performed two Task Analyses of the old interface. A lot of the problems that ensued included issues with mapping and control order, clutter, vague labeling, inconsistency and lack of feedback. The overall mapping has been improved as a result of the redesign. Higher-level tasks such as power and mode selection are located above the CD insert, and lower level controls are located below. The new mapping and reduction in clutter also provide the user a better mental model of the control order as all the buttons specific to setting a preset are located on the bottom half of the controls. The combination of the 3 buttons, Seek, Tune and Select function into one joystick provides better mapping and reduces the clutter of the overall system. Furthermore, it promotes easier understanding of control order because the user only has one knob with which to manipulate as opposed to three separate controls.
  • Pucs 1
  • Pucs 2
  • Pucs 1
  • Pucs 2
Hover to zoom, click to view


Date
April 2010 - May 2010

Team Members
Yiwen Jia
Daniel Ladenheim
Anthony Zhang
KinderTab
A vision of the educational technology of the future.


KinderTab is designed as ubiquitous computing technology that serves Kindergarten teachers facilitate social relationships amongst their students. The technology consists of KinderTab, an iPad type device held by the teacher, as well as KinPins that are worn by students.

My team used Affinity Diagramming and Storyboarding to create initial solutions for the teacher, however all the Kindergarten teachers and educational coordinators we interviewed emphasized hesitation when it came to technology taking over their role. In our design, the KinderTab interacts with the RFID technology in the KinPins to track students and perform analysis on their performance. It is meant to be unobtrusive and perform repetitive organizational tasks such as selecting seating arrangements, taking attendance, and recording story-time conversations so that the teacher can spend their time working with students instead of performing such tasks.

Resume

Download Resume


Education
Carnegie Mellon University - Honors Student
Aug. 2007 - Dec. 2011 (Pittsburgh, PA)
BS in Information Systems & Human Computer Interaction, QPA:3.76
MS in Human Computer Interaction, QPA:4.0

Experience
User Research Lead - Tactio:3M
Jan. 2011 - Present (Pittsburgh, PA)
Developed hardware and software solution for a forward looking interactive educational device utilizing multi-touch technology
Performed ideation, concept validation, and developed the product through data-driven design methodologies


Usability Analyst/Designer Intern: Boeing
Feb. 2011 - Present, May 2009 - Aug. 2009 (Bellevue, WA)
Performed User Research and moderated field and virtual tests
Consulted on various enterprise wide projects and performed quantifiable analysis
Developed corporate website design standard according to Accessibility Guide 508


Test Usability Expert: PMAM Corporation
Feb. 2011 - May 2011 (Virtual Contract Work)
Performed heuristic evaluation on CRM interface and HR tool and provided wireframes and redesigned site
Presented competitive analysis of competing products and suggested opportunities for feature integration


Program Management Intern: Boeing
May 2010 - Aug. 2010 (Long Beach, CA)
Coordinated the overall status of the interface integration efforts for $30 million IT suite implementation
Created a tool to collect and manage progress on interface integration activities
Generated linear definition of process and tracked deliverables
Found resources for suffering projects and helped develop workarounds in line with deployment schedule
Presented status report to manager and Director of IT, Boeing Military Aircraft


Teaching Assistant: Carnegie Mellon University
Aug. 2009 - Dec. 2009 (Pittsburgh, PA)
Worked with professor on coursework and graded papers for Issues in Multimedia Authoring


Academic Projects
Design Lead & Usability Specialist - PUCS: Information Systems Capstone Project
Aug. 2010 - Dec.2010 (Pittsburgh, PA)
Developed a back-end community based portal & volunteer management system for parents and administrators at PUCS (Pittsburgh Urban Christian School)
Led extensive user research on economically and socially diverse user population
Designed a usable and kid-friendly interface in line with the public website


Usability Specialist & QA Manager - TimeTrak: Information Systems Junior Project
Jan. 2010 - May 2010
Developed an electronic Timecard system for CMU on Ruby on Rails framework
Implemented front end and integrated various plugins for system compatibility


Honors
Siebel Scholar: National Academic Scholarship
September 2011
Selected by the School of Computer Science as one of five students to receive $35,000 national scholarship


Recipient: Boeing Corporation Leadership Recognition Scholarship
Aug. 2009
Selected by the Information Systems department to receive annual scholarship based on leadership and academic excellence


Judith Resnik Scholarship
Aug. 2007-May 2011
Granted four year academic scholarship by Carnegie Mellon University


Alpha Iota Delta (Information Systems Honors Society)
May 2011-Present
Selected as one of six top students who excel in campus citizenship, leadership and academics by Information Systems Department faculty


Contact
School:
5147 Forbes Ave.
Pittsburgh, PA 15289

Permanent:
9 Bond St.
Bridgewater, NJ 08807

(908) 392 - 2217
preethir1989@gmail.com


Coursework
Programming Usable Interfaces
Application Design & Devt.
HCI Methods
Basic Interaction Design
Communication Design I
Human Factors
Design & Social Change
Multimedia Authoring I & II

Methodologies
Affinity Diagramming
Wireframing & Prototyping
Business Process Modeling
Contextual Inquiry
Think Aloud
Keystroke-Level Modeling
Diary Studies

Languages
JAVA
Ruby
ActionScript 3
SQL
HTML
XML
JavaScript
JQuery
CSS

Environments
Ruby on Rails Framework
Adobe Flexbuilder
Adobe Creative Suite 5
Microsoft Visio
OmniGraffle
Microsoft Project
Oracle

Leadership
President,Treasurer: FORGE (Refugee Services)
Treasurer, Public Relations Chair, Freshman-Representative: OM
Philanthropy Chair: Kappa Kappa Gamma
Orientation Counselor: CMU

Me!
About

When I was a child, my parents used to sit me down and give me a lock and key set to keep me occupied. I would sit quietly for hours unlocking, and locking the lock intrigued by how it worked. Since then, I have learned how to use a key but the curiosity I had then is still very much a part of me. Whether it be spending hours working on a program or wasting time trying to beat Brick Breaker, I am not satisfied until it is done right.

I am currently a senior studying Information Systems and Human Computer Interaction at Carnegie Mellon University. I have been painting for as far back as I could remember, and I cannot imagine working in a field that doesn't incorporate my artistic passions into my work.

I am looking for a full-time position after I graduate in December 2011.

preethir@andrew.cmu.edu

908.392.2217


Connect with me.