Checkpoint 3
Scoring for a given "photograph" is 90% implemented.
The scoring algorithm is based on an offscreen buffer that mirrors the game
world, but has no texture, only grayscale colors. The terrain and sky are black, and the creatures are grayscales. Here is an example of the offscreen image for this photo.
The photobrowser has been updated, and clicking on a image will now give the score for that image. Next and Prev images are also shown.
Creatures in the environment are now interacting with each other (herding together) while running away from the player.
Load time for the terrain has improved by using a BAM file for the original model. This allows for higher resolution terrian, as seen here and here.
What is next
- Smoother textures
- Countdown timer to end of mission
- "Memory Slots" left in picture album
- Arrow to nearest creature
- Improved Score computation
- Additional creature models
- Additional creature behaviors
- Creatures that actively interact with the player (add/remove time)
- Music
Last modified: Tue Apr 19 01:44:32 EDT 2005