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This was the first game that I made. This was made during BVW round0 in a time span of 7 days. I had no experience with game engine at that time. This was made using Panda 3D and in python. For source code Click here |
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This was implemented as a part of my Computer Graphics lab. We were given the starter code to implement bump mapping and fresnel effect for the water using shaders in GLSL. The starter code consisted of mainly creating stack of objects to be drawn by us and the algortihm for ripples of water. For source code click one of the following Bump Mapping Shaders |
This game was designed and implemented in the time span of 24hrs. We were given a new engine called "Wild Pockets" by Sim Ops studio and we were suppose to make a game in a day starting from scratch. The scripting language used was lua. My team won third position in this competition.This game requires wild pockets plugin to run. For source code Click here |