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This was the first game that I made. This was made during BVW round0 in a time span of 7 days. 
I had no experience with game engine at that time. This was made using Panda 3D and in python.
For source code Click here 




This was implemented as a part of my Computer Graphics lab. We were given the
starter code to implement bump mapping and fresnel effect for the water using shaders in GLSL. 
The starter code consisted of mainly creating stack of objects to be drawn by us and the 
algortihm for ripples of water. For source code click one of the following
Bump Mapping Shaders

Fresnel Shaders
Other openGL and C++ code



This game was designed and implemented in the time span of 24hrs. We were given a 
new engine called "Wild Pockets" by Sim Ops studio and we were suppose to make a game in a day 
starting from scratch. The scripting language used was lua. My team won third position in this 
competition.This game requires wild pockets plugin to run. 
For source code Click here