PENNSIC XXIII ARCHERY POINTS
- GENERAL REGULATIONS:
- I. Each War Point may be shot only once by each participant.
- Each participant will have their Pennsic Medallion marked by the Marshal before each shoot with a mark
symbolizing their participation in that Archery Point.
- Each Bow may be used only once in each war point. The sharing of bows is forbidden except in cases of equipment failure.
- II. All equipment must be inspected by the marshallate before use.
- Upon inspection, the marshal shall place upon the bow a sticker and write his/her badge number on it. Along with the badge # of the archer.
- Marshals may not fail equipment. They shall defer such decisions to the Archer Generals of either kingdom, or their appointed representatives.
- III. Whenever a person's physical condition or behavior interferes with their coordination, performance, and/or safety on the line, it is the marshal's right and responsibility to deny that individual the right to shoot at that time.
- IV. The directions of the marshal-in-charge shall be obeyed by all archers on the line. Failure to do so will result in removal from the field and loss of the opportunity to shoot for that War Point.
- V. Arrows released on the call of "Hold" shall be counted.
- VI. In timed shoots, if an arrow is released early or late, one point will be deducted from the total score for that side.
- VII. ALL participants must be safe and familiar with the equipment they use on the line for the war shoots. Participants may practice on the practice range to become familiar with equipment at Pennsic.
- EQUIPMENT STANDARDS:
- I. All equipment should reflect the spirit of medieval archery.
- II. Bows
- A. Bows of any material or draw weight are acceptable, as long as they are safe.
- B. No compound bows are allowed.
- C. Sights may not be attached to the bow.
- D. Stabilizers, plunger buttons, and spring/flipper rests are not allowed.
- 1. A single piece solid plastic attachable arrow rest is acceptable.
- E. Limbs may be marked for sighting.
- F. Bows with a metal or fiberglass riser that has openings (i.e. those that you can see through from the side) must have the openings covered in order to present a solid appearance.
- III. Crossbows
- A. No center-shot, trackless styles or compound prods are allowed.
- B. No break-cocking styles are allowed.
- C. Rear sights are permitted. Front sights are not allowed.
- D. Limb coverings are not required.
- IV. Strings
- A. All strings must be appropriate for the bow type and weight.
- B. Strings must be made of modern materials such as Dacron or Kevlar.
- 1. Linen, silk, and artificial sinew strings are acceptable, so long as they are constructed properly.
- C. The center and ends of the string should be served, with the exception of Flemish style strings, the ends of which are rarely served.
- D. No clickers, peep sights, kisser buttons, or mechanical releases are allowed.
- E. A single nocking point may be attached to the string,
- 1. The nocking point may consist of one or two locators, which may be of any type.
- 2. The locators may not extend above or below the arrow nock in such a way as to allow them to be used as sighting mechanisms.
- V. Arrows
- A. All arrows must have wood shafting with feather fletching.
- B. Nocks may be of any material.
- C. Broadheads and other tips that cause excessive damage to targets are forbidden.
- D. Every effort should be made to ensure that arrows match the draw weight of the bow, and are the proper length for the archer that will be using them.
- VI. Bolts
- A. All bolts must have wood shafting and may use any period fletching.
- B. End caps, rings or wrapping may or may not be used. Their use is not required.
- C. Broadheads and other tips that cause excessive damage to targets are forbidden.
- VII. Other
- A. Unusual or strange equipment will require the consent of both the Archery Generals of the Middle and East Kingdoms before use.
- B. Any type of quiver may be used, with the exception of those that attach to the bow.
- C. It is strongly recommended that an armguard and finger tabs be used.
- ARCHERY WAR POINTS
- General Conventions:
- I. The Archery War Point shall consist of two separate shoots, the Clout and the Advancing Warrior, which shall run simultaneously.
- A. The Clout and the Advancing Warrior shoots shall be offered during regularly scheduled hours.
- II. Participation in the Archery War Points is open to all attendees, subject to the regulations above and the will of the Crowns of the East and Middle Kingdoms.
- III. Each shoot is worth one point for the purpose of determining a victor for the war.
- A. In each shoot the point shall go to the kingdom that has has the most points shot on it's behalf in the course of the five days of shooting.
- IV. All War Point scoring must have the signatures and seals of one Eastern and one Middle Kingdom Archery Marshal and be placed in a locked box until Saturday evening. At that time to be totaled by the Archer Generals of the East Kingdom and the Midrealm. These Scores shall then be sealed and presented to the Kings of the East and the Middle Kingdoms to be read for the first time in Great Court.
- V. The use of spotters for ranging or the calling of hits or misses for another archer is forbidden during all the War Point shooting including the Champions shoots.
- CLOUT SHOOT:
An untimed shoot consisting of six arrows shot at the target of choice (as defined below). This shoot is open to all attendees.
- I. A 30' diameter castle, constructed of haybales, at 100 yards distance. The walls of the castle will be two rows of bales high, with a third row spaced along the top to represent crenelation. A flag will be placed in the center to denote exactly 100 yards.
- A. Arrows landing inside the castle, striking the top of the front wall, striking the front face of the back wall, and sticking in the flag pole shall be scored and count for one point.
- B. Arrows that strike the front face of the front wall or the top of the back wall will not score.
- C. The edges of the walls will be determined by the edges of the foam, not by the bales of hay.
- II. Three life-sized warrior figures will be placed in the vicinity of the castle. Each target shall be depicted as holding a spear, which will bear a pennant for windage.
- A. One figure will be placed within the castle.
- 1. Arrows that strike the interior figure will score two points.
- B. One figure will be placed to the right and left of the castle.
- 1. Arrows which strike the exterior targets will score three points.
- 2. The exterior targets shall be placed at least 12 yards away from the castle.
- III. In the event an archer mistakenly launches more than the six arrows allowed, a number of points equal to the number of extra arrows shot will be deducted from that side's total score.
- IV. In retrieving, no archer shall disturb any arrow he/she believes to be scoring until the marshal has made a decision. If the arrow has been moved before a decision has been reached, no score will be recorded for that arrow. Archers may not enter the castle until told to do so by the marshal.
- ADVANCING WARRIOR:
- A timed shoot at life-sized warrior targets, spaced at 10 yard intervals, from 70 to 20 yards. This shoot is open to all attendees.
- I. Six warrior targets shall be placed at 70, 60, 50, 40, 30, and 20 yards. Five seconds will be allowed to shoot at each target. The count shall begin with a call of "Ready" five times, followed by "70", "60", "50", "40", "30", "20" called five times each, then a call of "Hold". Archers may only shoot at the target currently being called. The yardage for each target will be printed in bold numbers on the warrior's shield.
- A. All hits on the figure, with the exception of those that land completely within the weapon or shield shall count for one point.
- B. The marshals shall go out to score the targets while the archers wait at the line. All scoring arrows will be counted, removed, and placed in a pile to the right of the target. All arrows that did not score will be placed in a pile to the left of the target. After the scoring has been completed, the archers will be instructed to retrieve.
- ARCHERY CHAMPIONS SHOOT
- Participation in this war point is limited to two teams of 35 archers chosen by each of the warring kingdoms. The teams shall compete in a tourney of three parts. The kingdom which takes two of the three shoots shall win the point. Details on the competition will be available at the range tent for those interested. Spectators are encouraged to attend.
- General Conventions
- I. A tournament, consisting of three separate shoots shot in consecutive order.
- A. All three shoots will be conducted on the same day.
- B. The Kingdom that wins two out of the three shoots shall win the point.
- 1. The results of the Speed Elimination and Charging Cavalry shoots shall not be made known until all three shoots are completed.
- II. Participation in this battle is limited to 35 Champions representing each of the two warring kingdoms.
- A. Up to 10 archers from allied kingdoms may be picked as champions.
- B. The Royal families of the East and Middle Kingdoms may not participate as champions.
- III. The Champions shall not be informed of the distance to the target(s) in the Enemy Warrior Course or the Charging Cavalry Shoot.
- A. No Champion or spectator shall provide or receive assistance in target distance estimation or they shall be asked to leave the archery field for the day.
- 1. Any competitor removed from the field shall have their score for all shoots nullified.
- IV. The shoots shall be conducted in the following order; Enemy Warrior Course, Charging Cavalry, Speed Elimination.
- The Archery Champions Shoots
- I. Enemy Warrior Course
- A. This shoot will be set up and run as a field course with 10 Enemy Warrior targets placed at unspecified distances between 20 and 60 yards.
- 1. The archers shall not be informed of the actual distances to the targets.
- 2. Each target will depict an enemy warrior in a different position. These will include: prone, hiding behind a rock, crouched behind a shield, kneeling behind a shield, kneeling with a bow, standing with a shield, standing with a spear, and a standing side view of a general.
- a. Each target will have a realistic kill zone depicted with a solid red line.
- b. Arrows striking the warrior, but not within the kill zone, or the horses shall score one point.
- c. Arrows landing within the kill zone shall score two points.
- d. Hits completely within a weapon or shield do not score.
- e. The targets with the smaller target areas shall be placed closer to the shooting line.
- B. The course shall have ten firing positions on it with obstacles at each firing position. The design of the obstacles should be in keeping with the spirit of shooting on a battlefield. The actual layout of each position shall be determined by the agreement of the Archer Generals of the East and the Middle. Examples of firing positions include: Arrow slits, platforms, behind walls, under branches, from over a shield, or between trees.
- 1. Each position will be marked with a red and blue marker. The Archer must be in bodily contact with the stake at the time of release or the number of points scored will be subtracted from their teams score for the round.
- C. Archers will form a line to run through the course alternating East and Middle archers.
- 1. At each position the archers will be allowed to shoot one arrow at the target.
- 2. Archers may begin with an arrow nocked but not drawn.
- D. The marshals will then go forth to score the arrows. The archers will accompany them. The archers will be allowed to collect their arrow and be informed of it's score.
- E. Archers may not compare ranges with their teammates until the round is completed.
- F. The team with the most points at the end of the course shall win the course.
- II. Charging Cavalry:
- A. The target shall be a realistic depiction of a charging mounted warrior.
- 1. The target will have two scoring areas:
- a. Striking the horse will score one point.
- b. Striking the warrior will score two points.
- B. There will be a total of ten shooting lines marked out on the range.
- 1. The shooting lines will be approximately 15 to 20 yards apart,
- 2. The farthest line will be in the area of 200 yards distance from the target and the closest line to the target will be about 25 yards away.
- C. Each archer will be allowed to launch one arrow at each position.
- D. One side will send all archers to the line, allow them to launch a single shaft, and then advance to the next position. After they have completed the entire course of ten positions, they will be allowed to score and retrieve. The opposing side will then follow the same procedure.
- E. The side with the highest total points will win this round of shooting.
- F. The East will be the first to take the field.
- III. Speed Elimination Shoot: (Wand Shoot)
- A. The target shall be a realistic depiction of two armored warriors placed at a distance of 27.5 yards.
- 1. One fighter shall be drawn as if he were on his knees, with his back to the archers. The other fighter will be depicted standing in front of the first fighter, as if he were attacking.
- a. There will be a gap between the two fighter's shields, through which the standing fighter's chest will be visible. The standing fighter's visor will be open to reveal his face.
- b. The fighter on his knees is friendly and the object is to score hits on his attacker. Arrows that strike the friendly warrior will incur a penalty.
B. The Scoring area on the attacking fighter will be approximately eight inches wide and two and a half fe\
et
high.
1. Any arrows which strike the attacking fighter in the chest or face will score one point.
2. Arrows which strike the kneeling fighter, on any part of his body or head, will cause a point t\
o be
deducted from that archers score.
3. Arrows which land completely in a weapon or shield score no points and incur no penalty.
C. The Marshals shall call 10 archers from each team to the line in pairs.
1. Each pair of archers shall shoot at the same target.
D. Once at the line each archer will be allowed 30 seconds to score as many hits as possible on the attack\
ing
fighter.
1. The archers shall be given a five second countdown followed by the command "shoot"
a. Archers may draw and aim during the countdown but may not release until the command
"shoot"
2. Twenty-five seconds after the word "shoot", the marshal shall begin the ending five second
countdown.
a. Archers may not release after the word "hold" each arrow released shall be one point of\
f of
the archers score.
E. When all the archers have finished shooting they shall accompany the marshals out to the targets.
1. The marshals shall witness and record each archers score before the archers are allowed to pull\
their
arrows.
2. The marshals shall then return to the line with the archers and announce the results. The arch\
er in
each pairing who scores the highest shall advance to the next round. The archer with the lower
score is eliminated from the shoot.
a. A tie results in both archers being eliminated from the shoot.
F. The marshals will then call the next 10 pairs to the gates and continue the shoot.
G. Shooting shall continue in this fashion until all the archers from one side have been eliminated. The \
team
with archers remaining shall win this shoot.
VI. Results:
A. After all three rounds of shooting are complete, the marshals will meet to determine the winner of the War
Point. Scoring totals will be double checked at this time.
B. At this time, the Crowns will announce the victors.