Bridge Dealer Program Page

In order to practice your bidding, you might want to use the automatic bridge dealer. It is located in ~gc00/bridge and is called dealer When you call it, you should have pre-made a text file to pipe into it (and possibly a file output, otherwise it will go to standard output.)

List of commands

   DEALER, a bridge hand generator program
        Hans van Staveren 

The program dealer can be used to generate hands for partnerships
bidding training or for generating statistics that can be used to
design conventions, or win postmortems.

The program reads the description from standard input, and writes
results on standard output.

In general the input specifies a condition and an action, and the
program will generate a lot of hands, and if the condition is satisfied
execute the action.

A simple example:

        shape(north, any 4333 + any 4423) and hcp(north)>=19

as input will print 40 hands with strong balanced Norths.

Here is a partial explanation of all possible inputs: if you really want
to know all read the source.

generate 
        generate  hands. If you do not specify this a million
        will be generated
produce 
        produce  hands that satisfy the condition. If you do specify
        this and you want the hands to be printed you get 40. If you only
        asked for statistics or so you will get a hundred thousand.
 = 
        defines  to represent 
predeal 
        can be used to assign certain cards to certain hands, for example
        to check probabilities for actual play. See the example in
        Descr.6c for enlightenment.
pointcount 
        points to give to A K Q etc respectively
        The hcp() function uses this. Default is the 4 3 2 1 scale.
condition 
        for every hand generated  is calculated. If it is
        non zero the corresponding action is executed. If you do not
        specify a condition the constant 1 will be assumed.
        The word condition can actually be omitted.
action 
        list of actions to be executed. If you do not specify an action
        the "printall" action is assumed.

The "generate" and "produce" numbers are upper limits. The first one
to become true will terminate the program.

An expression looks like a C expression, with all normal operators
present. If you look for leftshift, or exponentiation forget it,
but all normal ones are there, with their normal priorities.
Parentheses can be used, and all in all it is just like C.
The && form can be used, or the word "and". The same goes for "or"
and "not".

The special operators needed in a bridge-dealer program are provided:

 (  ) , eg hearts(west)
        the number of cards in the suit held by the player
hcp (  ), eg hcp(north)
        the number of high card points held by the player, 4321 count.
hcp ( ,  ), eg hcp(south, spades)
        the number of high card points in the specified suit
hascard ( ,  ), eg hascard(east, TC)
        whether east holds the 10 (T) of clubs
shape ( , shapelist),
                eg shape(north, any 4333 + 54xx - any 0xxx)
        whether north holds one of the shapes in the list,
        in this case either a 4333 in any suit, or 5 spades and 4 hearts,
        but no void anywhere.
        A shapelist is a list of shapes combined with + or - signs.
        The word any prepended to a shape means that any suit can match
        the numbers, without the word any the shapes are the normal ones
        in the order spades, hearts, diamonds and clubs.
        Instead of a digit the letter 'x' can be given to match any length.
        All of this means that "any 55xx" means any shape with two five
        card suits.
        This operator is one of the most important in the program and is
        very efficiently implemented. Any shape() call, no matter how
        complicated is executed in constant time. Use shape()
        for all length expressions if you can.

The different actions are:
printall
        prints all four hands next to each other. This is the default.
print (), eg print(east,west)
        print all hands specified on separate pages. This is the best
        way to generate hands to be used for partnership training.
        One of the partners gets one page, and one the other and they can
       start practicing.
average "optional string" , eg    average "points" hcp(north)
        calculates and prints the average of the expression over all
        hands satisfying the condition. The optional strings is printed
        before the average.
frequency "optional string" ( , ,  )
        calculates and prints a histogram of the values of ,
        between the bounds  and  inclusive.
        The optional string is printed before it.

The speed of the program obviously depends on the machine it runs on.
On my home machine, a SparcStation 1+, it generates about 4000 hands
a second if the condition is not too complicated. I rarely play more than
150 hands a week, so in less than two seconds I can generate the boards
of a year.

Author's Statement

This program is hereby put in the public domain. Do with it whatever you want, but I would like you not to redistribute it in modified form without mentioning the fact of modification. I will accept bug reports and modification requests, without any obligation of course, but fixing bugs someone else put in is beyond me.

When you report bugs please mention the version number in the source files, and preferably send context diffs if you changed anything. I might put in your fixes, and distribute a new version someday.

I would prefer if you did *not* use this program for generating hands for tournaments. I have not investigated the random number generation closely enough for me to be comfortable with that thought.

        Hans van Staveren
        Amsterdam
        Holland
        

Useful Examples.

Back to the Bridge Page.